![]() "I thought this sounded like a bad idea that would ruin the gameplay and lose some of that movement precision." " told me that he wanted to rotate the camera because voxels look better at an angle," Sum explains. While the art of Crossy Road has become one of its most distinctive qualities, Sum says that settling on a style that could work with the core gameplay elements was a particular challenge. While Sum was hard at work prototyping the core design of Crossy Road in its earliest stages, Hall was in the process of deciding the game's visual style.īen Weatherall, who worked with Hall on his upcoming collectible card game Deck War, was brought on to do art for Crossy Road using Qubicle, a 3D voxel editing program that he had "mastered" within a year of picking up the tool. "I wanted to have really obvious hit boxes and sharp edges so that you could play the game in a precise way and easily judge whether or not you could make the right hop." "I wanted to keep the game very 'pure,'" says Sum. Indeed, Crossy Road exists in that sweetspot where challenge and simplicity overlap, which is perhaps its strongest connection to a game like Flappy Bird. "The difficulty curve of Crossy Road is also a factor in long term play as the game is quite hard to master at the higher score brackets, when the world is moving a lot faster," explains Sun. ![]() These are the kinds of constraints that make Crossy Road so engaging, without sacrificing depth or simplicity. Just tapping away will get you killed quickly, but stand still too long or try to retrace your steps too far to find a better workaround, and an eagle will swoop down to take you away. The strategy of Crossy Road is in the pacing. "It's that 'one more time' feeling that you get when you die, followed by the strong need to beat your previous high score - or your friend's high score!" "I think the core fun element of Crossy Road is similar to that in Flappy Bird," says Sum. The core fun element of Crossy Road is similar to that in Flappy Bird Andy Sum Your high score reflects how many lanes you've traversed before inevitably getting flattened by a car, hit by a train, or swept upstream. In Crossy Road, you control an animal or human character - there are dozens to unlock - trying to cross the mayhem one hop at a time. If Crossy Road resembles anything, it's Frogger, Konami's classic arcade game from 1981, rendered here in an endless voxel landscape of busy roadways, open fields, and log-jammed rivers. "We wanted to create a title that shared the same DNA, but was very different," he saysĬrossy Road does indeed stray from Flappy Bird, which is far more frustrating and two dimensional, both literally and figuratively. ![]() "I not only really enjoyed, but enjoyed what it did to the store afterwards."Īccording to Hall, Flappy Bird allowed similarly challenging games like Dextris to gain visibility without being outright clones. ![]() "It all began with Flappy Bird," says Hall, when asked about Crossy Road's similarities to the notoriously challenging reflex game. Indie game duo Hipster Whale didn't officially form until a few weeks before their debut game Crossy Roadhit the App Store.īefore taking on the quirky moniker, they were just Andy Sum and Matt Hall, two Australian game developers with a few free web games, jam projects, and other works-in-progress under their belts.Īccording to Sum, the two made the decision to collaborate after Game Connect: Asia Pacific 2013, and spent some time after bouncing ideas around online until something particularly bouncy (hoppy, even) took root. ![]()
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